v.0.1.2 Build 1078 Hotfix

Quick hotfix has just been deployed!


v.0.1.2 Build 1078
  • Fixed dropping items into sockets
  • Improved socket selection
  • Capped speed multiplier to 150%
  • Improved using the backpack over the shoulder
  • Fixed handles on the map
  • Fixed issues with the intro audio
New Improved Fixed
5 days ago

"One Small Tap" v. 0.1.2 is now Available!

Hey Pioneers!

We have a massive patch today, dubbed the “One Small Tap” update! We’ve been reading all of your reviews, and watching your streams to see what everyone wants from Surviving Mars: Pioneer. We are thrilled with the overall positive reception, but we want to make SMP even better as we gear up for the 1.0 release. Today’s update addresses some of the feedback we’ve received while fixing a bunch of minor bugs.

Win some Merch!


We are hosting a Gleam Giveaway to offer a chance to win some exclusive limited edition merchandise! Win a t-shirt featuring the iconic poster, or a hat. Follow the Gleam Page for more ways to enter. For extra entries enter “RocketMan” as a secret code!

https://gleam.io/sF5OZ/surviving-mars-pioneer-giveaway


Touch and More VR Interactions

One of the biggest points of feedback that we’ve received was that players wanted to feel even more immersed in Surviving Mars: Pioneer! We have implemented a number of tweaks and improvements to help you feel even more at home with your new home away from home. Most screens can now be touched, and your backpack can be grabbed from behind. If you want to quickly drop loot into your inventory, just throw it over your shoulder!

New Difficulty Slider

A big debate within the community was the difficulty of Surviving Mars: Pioneer. Some players felt the game was too easy while others had trouble surviving their first couple of nights. We’ve decided to give players more control over their experience. 

We are introducing new difficulty sliders into the game, which will allow players to fine tune their experience. Three presets are available – Story, Pioneer and Survival. This can be done when starting a new game, or during your game at any time. You can also adjust the rate that your oxygen and hunger depletes, how often storms appear, how quickly resources regenerate and decide if you want to drop your items on death. Please let us know what you think of this new feature in our Discord (https://discord.gg/a6Kq86eTFN)

Bug Reporting is Made Easier

There is now a way to report bugs directly in the game! If you find something that causes an issue, please pause the game and use the in-game reporting feature to let us know. A reference number will be provided on the screen. If you have additional information you would like to share with us, please submit a Feedbear post (https://surviving-mars-pioneer-public.feedbear.com/boards/bug-reports)

We’ve also done a pass on the main menu screen to help showcase the latest version number. Now all versions of the game are using a unified version number which can help make reporting even easier!

Here is everything else that is included in the update:


🛠️ v0.1.2 “One Small Tap” Patch Notes


🌟 New & Improved
- New Difficulty options (can be adjusted in game)
- Implemented physical (range) grabbing for objects
- Inventory can now be grabbed from over the shoulder
- Screens can now be touched
- Items can be dropped into backpack
- Ray only shows when pointing at something selectable
- New UI follow logic for head movement
- Adjusted construction gesture menu
- Changed “Help” to “Tips” in main menu
- New skyboxes in rotation
- Wind and solar can now connect directly to transformers
- Added move speed multiplier option
- Added player voice selection option
- Added visible version numbers to main menu and pause menu
- Updated main menu and pause menu design
- Airlock textures have been updated



🐛 Bug Fixes
- Updated connection visuals
- Weather wall display fixed
- Fixed blueprint terminal colliders
- Unified inner airlock door design
- Fixed vehicles flipping when changing scenes
- Fixed wall screen portraits not being scannable
- Fixed contracts leaking (also patches save files)
- Fixed "unknown ore" contract bug that broke saving
- Disabled autosave in dynamic scenes to improve stability
- Fixed interaction support for fridge upper row
- Fixed connectors not conducting power
- Fixed construction tool selection not always updating correctly
- Wall - Straight blueprint now available


As always, we really appreciate the community's support. We’ll be sharing more information about our plans for 1.0 in the coming weeks. Until then, please continue to sound off in the Discord with your thoughts and feedback!


Build 1056 // May 22nd, 2025

Hey there Pioneers! Thanks to all of your bug reports, we've squashed several bugs today. Here is a list of everything we fixed.

Build 1056

・Fixed a crash when grabbing items
・Fixed bugged quests in Windowspan and Mount Nyx
・Fixed the interaction panel in the Mysterious Cave in Widowspan
・Fixed experiment machine in Camp 63
・Fixed an issue with exiting the pyramid in Mount Nyx
・Fixed respawn bug with beds
・Improved cliff colliders
・Updated description for ENVAS

Build 1052 

・ Made changes to inventory/socket
・Fix for save files corrupting
・Fix for darkness in Caves on Steam
・Fix being able to get progression locked before launch pad
・Removed deprecated storage container found in Mount Nyx
・Updated the rover visuals
・Fixed exiting vehicles
・Fixed wall colliders in bathrooms
・ Fixed radiation protection upgrade
・Fixed planter box crafting
・Fixed colliders on vehicle ramps in New Amsterdam

If any of these issues are still popping up, please leave a comment and we'll re-open the tickets. Thanks again!

Build 1041 // May 16th, 2025

More bug fixes. I know some PC players were waiting for the flashlight fix, and here it is. Hope everyone has a great weekend playing SMP!

  • Fixed all inventory/container issues
  • Fixed gap in Widowspan cave
  • Improved flashlight visibility in caves
  • Fixed being able to drink and eat with the helmet on
  • Removed buying the RTG blueprint
  • Added missing items to furniture crafter
  • Fixed jetpack being constantly active on Virtual Desktop
  • Fixed holes in Mount Nyx cave
  • Fixed Envas not saving progress

PATCH NOTES (Build 1036)

Hey there Pioneers. More updates are here!

Fixed volume settings not being applied on game start
Fixed ambient effect volume not being affected by effects volume
Added an "Interface Volume" slider to sound settings
Fixed locker animation so that it is actually open when re-entering after a scene transition
Fixed an issue where structures (habitats, power connectors, etc.) could end in a limbo state, specially when moving
Fixed unlock descriptions on a couple of areas
Fixed a very high visual scene exit in one of the areas, effectively blocking access
Fixed lightning storms also striking in indoor scenes
Fixed laptop (game item) rotating around the wrong axis
Fixed floating rocks in Mount Erebus
Fixed unintentional visual mesh clipping in New Amsterdam

Thanks to everyone who is leaving reports and have joined our Discord. There are Pioneers who have told us they've already put 40+ hours into SMP and that's unbelievable. We are so thrilled to have a community believe in us and the game. We'll continue to push more updates soon!

PATCH NOTES (Build 1034)

Hey Pioneers,

We've just pushed a quick update that addresses two issues that were uncovered by users here on Feedbear.

Patch (Build 1034)

🐛 Bug Fixes

- Re-implemented "Bad Weather" events,
- Fixed bug causing players to fall through the floor
- Cloud saves are enabled on Steam.

We'll continue pushing updates as we work through high priority bug fixes. Expect more updates soon.

PATCH NOTES (Build 1030)


Changes
  • Removed Electronic Component as a requirement to craft Chemistry Station, Planter Box, Recycler and Tech Station
  • Tweaked auto save
  • Disabled sitting/standing auto detection

 Bug Fixes
  • Minor bug fixes
  • Fixed an issue where settings did not function properly on the main menu

PATCH NOTES - (Build 1009)



Steam Only

  • Basic Shadows Turned on.
  • Controls have been adjusted for Steam


Major Features

  • Added auto-save functionality
  • Added company logos to game loader with animations
  • Swapped "B" button to thumbstick on Steam
  • Fixed save functionality in dynamic areas to prevent crashes

UI Improvements

  • Fixed splash screen progress indicator
  • Added percentage display on planter box
  • Updated main menu and various interface screens
  • Updated cockpit screens with new designs
  • Improved scanning minigame functionality
  • Added dark blue gradient bar for better item cost text visibility
  • Added spacing between requirements on contract details UI

Audio Enhancements

  • Added splash screen audio
  • Added recycler audio effects
  • Polished audio for launch platform

Gameplay Balance & Content

  • Updated strain grow times for better progression
  • Balanced jetpack parameters:
    • Recharge fuel delay
    • Fuel rate
    • Start fuel
    • Zero fuel delay
  • Updated recipe requirements for:
    • Solar Panel
    • Magnesium Alloy
  • Made static image display disks non-researchable

Area Improvements

  • Updated encounter areas with better descriptions and content
  • Renamed multiple areas with more thematic names:
    • Nipan → Hope Canyon
    • Tulon → Trident Valley
    • Hesmo → Widowspan
    • Roswell → Roswell Cross
    • Kalado → Redwind Pass
    • Etara → Mount Erebus
    • Galvos → Mount Nyx
    • Voranes → Junkyard

World Building

  • Added detailed descriptions for areas and resources
  • Updated contract descriptions for crafting components
  • Wrote detailed claim descriptions for various objectives
  • Enhanced journal entries to match updated objectives

Bug Fixes

  • Fixed potential crash in main menu news
  • Fixed threading issue
  • Fixed entity cube light level
  • Added delay to door interactions
  • Fixed floating bed in start sequence
  • Fixed floating control panel in menu

PATCH NOTES - Build 1000

Puzzle & Core Mechanics
Voranes Remote Control  🎮
  • 📝 Hint labels repositioned for better readability
  • 🆕 New "Remote Control" button added
  • 🔄 Toggled animations now serialize state; buttons disable on single use
Dozer Puzzle  🚜
  • 🎨 Unique models introduced for each item for visual clarity
Roswell Cube Puzzle  🔄
  • 🔁 Looping idle animation on the large cube
  • 🛠️ Fixed VFX persistence on load/save and cleaned up unused logic
  • 🎁 Completion now grants two Anomaly Shards
Galvos Pyramid Puzzle  🔺
  • 📦 Corrected crate and key types; removed deprecated schematics
  • 📏 Scaled VFX to avoid clipping; fixed replay issues on reload
  • 💎 Rewards increased to four Anomaly Shards
Istiga Tablet Puzzle  📋
  • ✅ Restored missing completion trigger; added two Anomaly Shards as reward
Hesmo HexaDisc & Telescope  🔭
  • 💾 VFX now load/save compatible
  • 🔘 Activation button on the laser puzzle telescope disables properly
  • ⏱️ Added a 12s delay before marking completion after activation
Obelisk Puzzle (TreeCave02)  🗿
  • 💰 Loot and journal reward added
  • 🛡️ Extended airlock-ramp collider to prevent player clipping
Mining-Drill Anomaly Puzzles  ⛏️
  • 🔋 Mining Drill prefabs, socket view, "Insert Power Cell" hints, objective steps, VFX
  • 🔄 Planum Cave puzzle now requires activating the drill
  • 📝 Updated Power Cell description to mention Mining Drills
Experiment Machines  🧪
  • 🌐 Placed in multiple sub-areas with FMOD interactions and VFX
Patrol-Drone Routing  🤖
  • 🛣️ New patrolling paths defined across all major sub-areas
  • 👁️ Improved line-of-sight checking algorithms for smoother targeting
  • ⚡ Increased aim speed for more challenging gameplay
  • 🗺️ Fixed path clipping issues with terrain in Galvos
  • 🎭 Added proper materials and textures to drone models
  • 💥 Fixed explosion positioning for better visual feedback
  • 📍 Strategically placed additional patrol drones across:
  • 🏔️ Hesmo: Additional drones covering crag areas
  • 🏜️ Voranes, Istiga, Etara, Tulon, Nipan, Rakona, Galvos: New patrol paths
⛏️ Mining Drill Mechanics
  • 🔌 Integrated mining drills into gameplay objectives in Planum Cave
  • 📖 Updated journal entries with drill activation instructions
  • 🧪 Added mining drill to the DeltaLab area
  • 💎 Rebalanced resource clusters (replaced Perovskite with Quartz and Olivine)
📡 Scanning Tool
  • 📊 Continued development of scanner functionality
  • 🔉 Added audio feedback for scanning operations
  • 📱 Implemented preliminary UI improvements
📈 Progression and Balance
  • 🎯 Objective Improvements
  • 🚀 Added "Explore rocket" objective step in Nipan area
  • 💰 Set up appropriate loot inside the downed rocket
  • ⚖️ Lowered Research Item loot tier in Nipan from 3 to 1 for better early-game flow
☠️ Death System
  • 🆔 Fixed scene ID persistence on death inventory
  • 🔄 Improved player recovery experience after death
🧪 Experiment Machine
  • 🎵 Added comprehensive audio feedback:
  • 📂 Opening and closing sounds
  • 📥 Item insertion variations (4 types)
  • 🔄 Machine interaction feedback
  • ⚙️ Mechanical operation sounds

Audio Overhaul
Vehicles & Tools  🚗
  • 🔈 Mixed hover and engine SFX on rovers; enter/exit, throttle, grab/release cues on hoverbikes
  • 🖱️ Single-use button clicks
Scanner Tool  📡
  • 🎵 Ping-start and completion tones; call-response audio
Puzzle & World  🌌
  • 🎶 Experiment-machine sounds
  • 🔫 Pyramid wall gun, jammer tower, and rotating-pillar audio
  • 🔉 Ambient buzz and explosion SFX on patrol drones

✨ VFX & Particles
Scanner  🔍
  • 💫 Ping and complete effects refined to prevent clipping
  • 🔄 ScannerTool.prefab & VFX_ScannerToolPingLocal updated
Launch Platform  🚀
  • 💧 Overhauled coolant particle system; added ignition, cargo-load, fuel-injection sequences
  • 💥 Arm-detach particles now follow visuals; spark/smoke tuned
HoverBike & Vehicles  🛵
  • 💨 Basic hover-dust VFX added
Puzzle Effects  💫
  • 🖥️ Fade-quad flicker fixed
  • 🧩 PyramidPart, cube, and HexaDisc VFX deactivate correctly post-load
  • 📏 Laser length increased for the AlienLaser step

🔬 Research & Tech Tree
Research Station  🧪
  • 📋 UI clearly lists valid items; description improved for Anomaly Shards
  • 🔤 Fixed "Furnace" → "Research Station" objective text
Cost & Prereqs  💰
  • 📈 Furnace entries cost increased; mid-tier upgrade cost bumped tier 2→4
  • 🔓 PowerCell no longer requires CopperIngot
  • 📉 Radar Station & Connector unlock costs reduced
  • 0️⃣ Starting research points now begin at zero
Dynamic Contracts  📝
  • 💎 Added contracts for all crystal types
  • 🔄 Modernized contract logic; tightened late-game prereqs
  • ⛽ Added fuel requirements to recovery contracts

🖥️ UI & UX
Buttons & Levers  🕹️
  • ⚫ Disabled state now solid black
  • 🔒 One-time locks prevent spamming
Hints & Menus  💡
  • 👆 New quick-select gesture; hints repositioned with fixed font sizes
  • 💾 Saves disabled during intro
  • 📜 Mission list hides on pause; death screen gets custom background
Prefabs & Icons  🖼️
  • 🔄 ScanningTool, entity icons, and default map textures updated
  • 🎬 Early Access & MoviePoster assets folded into FurnitureCrafter
🔬 Research Station Revamp
  • 🌟 Completely redesigned Research Station interface (+174 lines)
  • 🧠 Added clear visual indicators for accepted items (Anomaly Shards & Research Items)
  • 📋 Improved layout to reduce confusion for new players
Accessibility Enhancements
  • 🎨 Changed disabled button color to black for better visibility
  • 🔍 Doubled size of fade quad in VR player rig for improved comfort
  • 🏷️ Renamed game hint notification variables for better code clarity

🌍 Environment & Level Design
Terrain & Sub-Areas  🏔️
  • 🏞️ Cliff, cave and floor adjustments in Planum, Nipan, Kalado, Hesmo, Tulon, Etara, Galvos, Roswell, Rakona, Voranes
  • 🛠️ Corrected death-plane crates and missing transforms
  • 🗑️ Pruned orphan assets and debug folders
Resource Clusters  💎
  • 🔮 Quartz, Olivine, Magnetite, Perovskite, Hematite placed and balanced per puzzle needs
Boundaries & Spawns  🚪
  • 🚶 Normalized airlock exits; spawn-point transforms adjusted; boundary colliders fixed
  • 🧩 Created unique models for Dozer puzzle items:
  • 💾 DroneCore: Custom mesh and textures
  • 🪪 OperatorID: Custom mesh and textures
  • 🔋 RoverBattery: Custom mesh and textures
  • 🏷️ Improved hint label positioning for remote control in Voranes

🚗 Vehicle Systems
🏍️ Hoverbike Enhancements
  • 🔊 Implemented comprehensive audio feedback system
  • 🎵 Added enter/exit sound effects and handling
  • 🎚️ Created new PowerHandle component with audio feedback
  • 👐 Added grab and release audio for hoverbike controls
  • 🎛️ Mixed audio for movement and operation


🚜 Rover Audio Integration
  • 🚪 Added enter/exit audio hooks to the mini rover
  • 🔈 Updated RoverSoundModel with improved functionality
  • 🛠️ Fixed vehicle control systems

🎨 Entities & Art Assets
  • Mining Drill & Experiment Machine  ⛏️
  • 🔌 Prefab/view logic, power-cell sockets, inventory integration
Furniture & Decor  🪑
  • ☕ New mugs, lockers, planters, shelves, wall screens, display disks
  • 🖼️ Posters updated with correct portraits and spawns
Connector, Jammer & Radar  📡
  • 🔧 Collider, audio, and lighting fixes
Drones & Rovers  🤖
  • 🛣️ Path-clipping fixes; correct materials; hand-animation tweaks

⚖️ Balance & Hazards
  • Radiation & Hazard Zones  ☢️
  • 📏 Patrol-drone radiation radius bumped to 5.2 m
  • 🔥 Rocket-launch FX no longer apply a temperature hazard
Power & Pricing  ⚡
  • 🔋 Bike/Rover power-draw vs. battery capacity balanced
  • 💵 Component pricing pass

🐛 Bug Fixes & Cleanup
  • Crash & Race-Condition Fixes  💥
  • 🏃 Tutorial scanning race resolved
  • 🖥️ Fade-quad black flicker eliminated
  • 🔧 Blueprint-terminal, null-ref and warning fixes
  • 🧹Asset Housekeeping  
  • 🖼️ Fixed fade quad rendering issues
  • 🎒 Corrected scene ID handling for death inventory
  • 🏍️ Fixed hoverbike audio missing components
  • ⚡ Fixed patrol drone collision issues