PATCH NOTES (Build 1036)
Hey there Pioneers. More updates are here!
Fixed volume settings not being applied on game start
Fixed ambient effect volume not being affected by effects volume
Added an "Interface Volume" slider to sound settings
Fixed locker animation so that it is actually open when re-entering after a scene transition
Fixed an issue where structures (habitats, power connectors, etc.) could end in a limbo state, specially when moving
Fixed unlock descriptions on a couple of areas
Fixed a very high visual scene exit in one of the areas, effectively blocking access
Fixed lightning storms also striking in indoor scenes
Fixed laptop (game item) rotating around the wrong axis
Fixed floating rocks in Mount Erebus
Fixed unintentional visual mesh clipping in New Amsterdam
Thanks to everyone who is leaving reports and have joined our Discord. There are Pioneers who have told us they've already put 40+ hours into SMP and that's unbelievable. We are so thrilled to have a community believe in us and the game. We'll continue to push more updates soon!
Fixed volume settings not being applied on game start
Fixed ambient effect volume not being affected by effects volume
Added an "Interface Volume" slider to sound settings
Fixed locker animation so that it is actually open when re-entering after a scene transition
Fixed an issue where structures (habitats, power connectors, etc.) could end in a limbo state, specially when moving
Fixed unlock descriptions on a couple of areas
Fixed a very high visual scene exit in one of the areas, effectively blocking access
Fixed lightning storms also striking in indoor scenes
Fixed laptop (game item) rotating around the wrong axis
Fixed floating rocks in Mount Erebus
Fixed unintentional visual mesh clipping in New Amsterdam
Thanks to everyone who is leaving reports and have joined our Discord. There are Pioneers who have told us they've already put 40+ hours into SMP and that's unbelievable. We are so thrilled to have a community believe in us and the game. We'll continue to push more updates soon!