New
PATCH NOTES - Build 1000
Puzzle & Core Mechanics
Voranes Remote Control 🎮
- 📝 Hint labels repositioned for better readability
- 🆕 New "Remote Control" button added
- 🔄 Toggled animations now serialize state; buttons disable on single use
Dozer Puzzle 🚜
- 🎨 Unique models introduced for each item for visual clarity
Roswell Cube Puzzle 🔄
- 🔁 Looping idle animation on the large cube
- 🛠️ Fixed VFX persistence on load/save and cleaned up unused logic
- 🎁 Completion now grants two Anomaly Shards
Galvos Pyramid Puzzle 🔺
- 📦 Corrected crate and key types; removed deprecated schematics
- 📏 Scaled VFX to avoid clipping; fixed replay issues on reload
- 💎 Rewards increased to four Anomaly Shards
Istiga Tablet Puzzle 📋
- ✅ Restored missing completion trigger; added two Anomaly Shards as reward
Hesmo HexaDisc & Telescope 🔭
- 💾 VFX now load/save compatible
- 🔘 Activation button on the laser puzzle telescope disables properly
- ⏱️ Added a 12s delay before marking completion after activation
Obelisk Puzzle (TreeCave02) 🗿
- 💰 Loot and journal reward added
- 🛡️ Extended airlock-ramp collider to prevent player clipping
Mining-Drill Anomaly Puzzles ⛏️
- 🔋 Mining Drill prefabs, socket view, "Insert Power Cell" hints, objective steps, VFX
- 🔄 Planum Cave puzzle now requires activating the drill
- 📝 Updated Power Cell description to mention Mining Drills
Experiment Machines 🧪
- 🌐 Placed in multiple sub-areas with FMOD interactions and VFX
Patrol-Drone Routing 🤖
- 🛣️ New patrolling paths defined across all major sub-areas
- 👁️ Improved line-of-sight checking algorithms for smoother targeting
- ⚡ Increased aim speed for more challenging gameplay
- 🗺️ Fixed path clipping issues with terrain in Galvos
- 🎭 Added proper materials and textures to drone models
- 💥 Fixed explosion positioning for better visual feedback
- 📍 Strategically placed additional patrol drones across:
- 🏔️ Hesmo: Additional drones covering crag areas
- 🏜️ Voranes, Istiga, Etara, Tulon, Nipan, Rakona, Galvos: New patrol paths
⛏️ Mining Drill Mechanics
- 🔌 Integrated mining drills into gameplay objectives in Planum Cave
- 📖 Updated journal entries with drill activation instructions
- 🧪 Added mining drill to the DeltaLab area
- 💎 Rebalanced resource clusters (replaced Perovskite with Quartz and Olivine)
📡 Scanning Tool
- 📊 Continued development of scanner functionality
- 🔉 Added audio feedback for scanning operations
- 📱 Implemented preliminary UI improvements
📈 Progression and Balance
- 🎯 Objective Improvements
- 🚀 Added "Explore rocket" objective step in Nipan area
- 💰 Set up appropriate loot inside the downed rocket
- ⚖️ Lowered Research Item loot tier in Nipan from 3 to 1 for better early-game flow
☠️ Death System
- 🆔 Fixed scene ID persistence on death inventory
- 🔄 Improved player recovery experience after death
🧪 Experiment Machine
- 🎵 Added comprehensive audio feedback:
- 📂 Opening and closing sounds
- 📥 Item insertion variations (4 types)
- 🔄 Machine interaction feedback
- ⚙️ Mechanical operation sounds
Audio Overhaul
Vehicles & Tools 🚗
- 🔈 Mixed hover and engine SFX on rovers; enter/exit, throttle, grab/release cues on hoverbikes
- 🖱️ Single-use button clicks
Scanner Tool 📡
- 🎵 Ping-start and completion tones; call-response audio
Puzzle & World 🌌
- 🎶 Experiment-machine sounds
- 🔫 Pyramid wall gun, jammer tower, and rotating-pillar audio
- 🔉 Ambient buzz and explosion SFX on patrol drones
✨ VFX & Particles
Scanner 🔍
- 💫 Ping and complete effects refined to prevent clipping
- 🔄 ScannerTool.prefab & VFX_ScannerToolPingLocal updated
Launch Platform 🚀
- 💧 Overhauled coolant particle system; added ignition, cargo-load, fuel-injection sequences
- 💥 Arm-detach particles now follow visuals; spark/smoke tuned
HoverBike & Vehicles 🛵
- 💨 Basic hover-dust VFX added
Puzzle Effects 💫
- 🖥️ Fade-quad flicker fixed
- 🧩 PyramidPart, cube, and HexaDisc VFX deactivate correctly post-load
- 📏 Laser length increased for the AlienLaser step
🔬 Research & Tech Tree
Research Station 🧪
- 📋 UI clearly lists valid items; description improved for Anomaly Shards
- 🔤 Fixed "Furnace" → "Research Station" objective text
Cost & Prereqs 💰
- 📈 Furnace entries cost increased; mid-tier upgrade cost bumped tier 2→4
- 🔓 PowerCell no longer requires CopperIngot
- 📉 Radar Station & Connector unlock costs reduced
- 0️⃣ Starting research points now begin at zero
Dynamic Contracts 📝
- 💎 Added contracts for all crystal types
- 🔄 Modernized contract logic; tightened late-game prereqs
- ⛽ Added fuel requirements to recovery contracts
🖥️ UI & UX
Buttons & Levers 🕹️
- ⚫ Disabled state now solid black
- 🔒 One-time locks prevent spamming
Hints & Menus 💡
- 👆 New quick-select gesture; hints repositioned with fixed font sizes
- 💾 Saves disabled during intro
- 📜 Mission list hides on pause; death screen gets custom background
Prefabs & Icons 🖼️
- 🔄 ScanningTool, entity icons, and default map textures updated
- 🎬 Early Access & MoviePoster assets folded into FurnitureCrafter
🔬 Research Station Revamp
- 🌟 Completely redesigned Research Station interface (+174 lines)
- 🧠 Added clear visual indicators for accepted items (Anomaly Shards & Research Items)
- 📋 Improved layout to reduce confusion for new players
Accessibility Enhancements
- 🎨 Changed disabled button color to black for better visibility
- 🔍 Doubled size of fade quad in VR player rig for improved comfort
- 🏷️ Renamed game hint notification variables for better code clarity
🌍 Environment & Level Design
Terrain & Sub-Areas 🏔️
- 🏞️ Cliff, cave and floor adjustments in Planum, Nipan, Kalado, Hesmo, Tulon, Etara, Galvos, Roswell, Rakona, Voranes
- 🛠️ Corrected death-plane crates and missing transforms
- 🗑️ Pruned orphan assets and debug folders
Resource Clusters 💎
- 🔮 Quartz, Olivine, Magnetite, Perovskite, Hematite placed and balanced per puzzle needs
Boundaries & Spawns 🚪
- 🚶 Normalized airlock exits; spawn-point transforms adjusted; boundary colliders fixed
- 🧩 Created unique models for Dozer puzzle items:
- 💾 DroneCore: Custom mesh and textures
- 🪪 OperatorID: Custom mesh and textures
- 🔋 RoverBattery: Custom mesh and textures
- 🏷️ Improved hint label positioning for remote control in Voranes
🚗 Vehicle Systems
🏍️ Hoverbike Enhancements
- 🔊 Implemented comprehensive audio feedback system
- 🎵 Added enter/exit sound effects and handling
- 🎚️ Created new PowerHandle component with audio feedback
- 👐 Added grab and release audio for hoverbike controls
- 🎛️ Mixed audio for movement and operation
🚜 Rover Audio Integration
- 🚪 Added enter/exit audio hooks to the mini rover
- 🔈 Updated RoverSoundModel with improved functionality
- 🛠️ Fixed vehicle control systems
🎨 Entities & Art Assets
- Mining Drill & Experiment Machine ⛏️
- 🔌 Prefab/view logic, power-cell sockets, inventory integration
Furniture & Decor 🪑
- ☕ New mugs, lockers, planters, shelves, wall screens, display disks
- 🖼️ Posters updated with correct portraits and spawns
Connector, Jammer & Radar 📡
- 🔧 Collider, audio, and lighting fixes
Drones & Rovers 🤖
- 🛣️ Path-clipping fixes; correct materials; hand-animation tweaks
⚖️ Balance & Hazards
- Radiation & Hazard Zones ☢️
- 📏 Patrol-drone radiation radius bumped to 5.2 m
- 🔥 Rocket-launch FX no longer apply a temperature hazard
Power & Pricing ⚡
- 🔋 Bike/Rover power-draw vs. battery capacity balanced
- 💵 Component pricing pass
🐛 Bug Fixes & Cleanup
- Crash & Race-Condition Fixes 💥
- 🏃 Tutorial scanning race resolved
- 🖥️ Fade-quad black flicker eliminated
- 🔧 Blueprint-terminal, null-ref and warning fixes
- 🧹Asset Housekeeping
- 🖼️ Fixed fade quad rendering issues
- 🎒 Corrected scene ID handling for death inventory
- 🏍️ Fixed hoverbike audio missing components
- ⚡ Fixed patrol drone collision issues