Dynamic Audio Muffling for Non-Pressurized Environments

Currently, there's a noticeable muffled sound effect applied to the voice assistant's audio when transitioning from an interior, pressurized building to the exterior while the assistant is speaking. This effect is quite immersive, simulating the sound difference between a breathable atmosphere and the near vacuum of Mars. However, this effect only seems to trigger during the transition and isn't consistently applied when already in a non-pressurized environment (exterior, unpowered/damaged buildings). Suggested Improvement: It would significantly enhance immersion if the voice assistant's audio, and potentially other non-diegetic sounds like UI confirmations, were muffled by default when the player is located in any non-pressurized environment. Alternatively, provide an audio option in the settings to enable this "Atmospheric Audio Simulation" for players who prefer the added realism. Why this is immersive: Sound travels as pressure waves through a medium (like air or the material of a suit). 1 On Mars, the atmosphere is extremely thin (less than 1% of Earth's sea-level pressure). 2 In the near-vacuum of space or the Martian surface outside of a habitat, there is virtually no medium for sound waves to travel through externally.
Kliok Caĺkaatĺ posted 12 months ago

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